What is a docking hatch going to do other than dock? You don't need a dock button if you already have a targeting button and an interaction button. ![]() ![]() A space sim can still be a wonderful and engrossing space sim without the need for 900 buttons that each do one thing.ĭo you remember Ocarina of Time on the N64 and the tutorial on Z-targeting and the action button? It's like all these new space sims never got the memo. Thank you for the thoughtful response, but I have to disagree with the input complexity. But the controls are far more complex, and in that regard (contrary to popular belief) I actually think Rebirth is a decent entry into the series without such a high learning curve. TC and AP are just better games-notably with the ability to fly hundreds of different ships. if you find you like X Rebirth, I (and nearly everyone else) can't recommend enough going back and picking up X3: Terran War Pack. It's going to be a struggle until you do and it will keep you from being comfortable and enjoying the game.Īnd, while I'm sorry to beat a dead horse. So my best recommendation is to save yourself the trouble and get used to using the stick and keyboard together. A flight stick just doesn't have enough inputs, even if you have one with a multi-map switch. In any case, everyone ends up at the same place-they map a bunch of stuff to the keyboard. In Rebirth I found that I particularly disliked having to switch back to the mouse for station walks, but I just wasn't comfortable walking with the stick. But ALL of the key commands are necessary for an experienced player. Combat oriented players often prefer the stick. I prefer playing as a trader and builder, and I avoid dogfights like the plague. And I have to say, while I might prefer the stick in most flight sims, I prefer the keyboard for the X series-though head tracking is pretty great.īut everyone plays the games differently. I've tried playing both X3 and Rebirth with a keyboard and mouse as well as stick, throttle, and pedals-and in the case of Rebirth, head tracking (TrackIR) as well. X Rebirth actually has far fewer (way way fewer) necessary key commands than X3 did. This is a fairly common complaint about the X series. I was glad to see you posted all the way through this frustration :) While I cannot say much about its features yet, what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.Iofhua. ![]() Many of these are things we would also like to see in a space game and these, along with the foundations laid by all the work and feedback that went into X Rebirth, have been the basis for the big project that we have been working on for the last few years: a real X4. However we also realise that there are still many unfulfilled wishes, some of which would require extensive changes that couldn't be implemented in the existing game. Since then, we have worked hard to make X Rebirth a better game, incorporating player feedback, continuing to develop the engine it is based on, and releasing many updates and expansions. But when X Rebirth was released, many fans expected it to be an "X4" a game with most of the key features of the X3 games and then some. We removed some features in order to be able to concentrate on others. When we worked on X Rebirth we needed to make a lot of simplifications. It is still too early to talk about many details of this, and it doesn't even have a full name yet, but we are making good progress and I wanted to share a few words with you about what we have been doing in the last couple of years. There is, however, also another project that we are working on and which is equally exciting to us: X4.
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